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Level 06· Flagship

TrapMan

A maze-chase arcade game where you set traps instead of running: outsmart the hunters before they corner you.

Problem and solution

The challenge

The client had a paper design and a deadline of eight weeks for a soft launch build with analytics and ads already wired in.

What I built

Delivered a data-driven level system so designers could add mazes without code, enemy AI with readable patrol patterns, and a complete LiveOps-ready build on time.

Notes

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