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Level 01· Flagship

Skeet Shooting VR

Fast-paced clay shooting for Meta Quest 3 with physics-based shotgun handling and arcade scoring.

Problem and solution

The challenge

Shooting ranges in VR often feel floaty: the gun has no weight, targets are hard to track and the reload loop gets boring after two rounds.

What I built

Built a two-handed shotgun with recoil and reload gestures, a predictive clay launcher that keeps targets in the comfortable field of view, and a combo scoring system that rewards streaks.

Notes

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