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Level 16

Ninjounce

A one-button ninja bouncer: wall-jump upward, dodge blades and chain combos for a high score.

Problem and solution

The challenge

A one-button game lives or dies on feel. Early builds were either too easy or felt unfair.

What I built

Tuned jump arcs with curves exposed to design, added coyote time and input buffering, and built a procedural obstacle director that ramps fairly.

Notes

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